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For Reviewers

To set realistic expectations and prevent a litany of duplicate review statements, these notes address the most common questions and comments about Beast and other HTTP libraries that have gone through formal review.

"Beast requires too much user code to do anything!"

It is not the intention of the library to provide turn-key solutions for specific HTTP or WebSocket use-cases. Instead, it is a sensible protocol layering on top of Boost.Asio which retains the Boost.Asio memory management style and asynchronous model.

"Beast does not offer an HTTP server?"

The scope of the library is to provide a message container, and serialization and deserialization algorithms, with an interface permitting users to achieve all the behaviors necessary to implement high performance, conforming servers. However, management of listening sockets, io_service threads, individual connections, and HTTP semantics such as pipelining, redirection, Expect: 100-continue, cookies, and request routing are not handled by Beast. It is the author's position that keeping the library low-level will establish it as a building block which the greater C++ community at large can leverage to produce higher level libraries competing with each other to figure out the best way to solve these problems.

"Beast does not offer an HTTP client?"

"I just want to download a resource using HTTP" is a common cry from users and reviewers. Such functionality is beyond the scope of Beast and will likely never be added. Building a robust HTTP client is a difficult task. The source code for such a client would probably be several times larger than the entirety of Beast! There are many things to deal with such as the various message body encodings, complex parsing of headers, difficult header semantics such as Range and Cache-Control, redirection, Expect:100-continue, connection retrying, domain name resolution, TLS, and much, much more. It is the author's position that Boost first needs a common set of nouns and verbs for manipulating HTTP at the protocol level; Beast provides that language.

"There's no HTTP/2 support yet!"

The Beast HTTP message model was designed with the new protocol in mind and should be evaluated in that context. There are plans to add HTTP/2 in the future, but there is no rush to do so. Users cannot work with HTTP/1 now; we should not deny them that functionality today to wait for a newer protocol tomorrow. It is the author's position that there is sufficient value in Beast's HTTP/1-only implementation that the lack of HTTP/2 should not be a barrier to acceptance.

"This should work with standalone-Asio!"

Beast uses more than Boost.Asio, it depends on a smattering of various parts of Boost. The standalone Asio is currently farther ahead than the Boost version. Keeping Beast maintained against both versions of Asio is beyond the resources of the author at the present time. Compatibility with non-Boost libraries should not be an acceptance criteria. Beast is currently designed to be a part of Boost: nothing more, nothing less. Looking at the bigger picture, it is the author's goal to propose this library for standardization. A logical track for achieving this is as follows:

  1. Boost library acceptance.
  2. Port to the Boost.Asio version of Networking-TS (This has to wait until Boost's version of Asio is updated).
  3. Wait for Networking-TS to become an official part of C++.
  4. Port to the standard library versions of networking (gcc, clang, msvc).
  5. Develop proposed language (This can happen concurrently with steps 3 and 4)
"You need benchmarks!"

The energy invested in Beast went into the design of the interfaces, not performance. That said, the most sensitive parts of Beast have been optimized or designed with optimization in mind. The slow parts of WebSocket processing have been optimized, and the HTTP parser design is lifted from another extremely popular project which has performance as a design goal (see


"Aim first for clarity and correctness; optimization should be only a secondary concern in most Boost libraries."

As the library matures it will undergo optimization passes; benchmarks will logically accompany this process. There is a small benchmarking program included in the tests which compares the performance of Beast's parser to the NodeJS reference parser.

"Beast is a terrible name!"

The name "Boost.Http" or "Boost.WebSocket" would mislead users into believing they could perform an HTTP request on a URL or put up a WebSocket client or server in a couple of lines of code. Where would the core utilities go? Very likely it would step on the owner of Boost.Asio's toes to put things in the Boost.Asio repository; at the very least, it would create unrequested, additional work for the foreign repository. "Beast" is sufficiently vague as to not suggest any particular functionality, while acting as a memorable umbrella term for a family of low level containers and algorithms. People in the know or with a need for low-level network protocol operations will have no trouble finding it, and the chances of luring a novice into a bad experience are greatly reduced. There is precedent for proper names: "Hana", "Fusion", "Phoenix", and "Spirit" come to mind. Is "Beast" really any worse than say, "mp11" for example? Beast also already has a growing body of users and attention from the open source community, the name Beast comes up in reddit posts and StackOverflow as the answer to questions about which HTTP or WebSocket library to use.